Morrowind

Morrowind is today’s featured article on Wikipedia:

The Elder Scrolls III: Morrowind is a single player computer role-playing game developed by Bethesda Game Studios, and published by Bethesda Softworks and Ubisoft. It is the third installment in The Elder Scrolls series of games. It was released in North America in 2002 for Microsoft Windows and the Xbox. Well-received publicly and critically, with over four million sales and 60 awards (including Game of the Year), Morrowind holds an average review score of 89% from both Metacritic and Game Rankings. The game spawned two expansion packs for the PC: Tribunal and Bloodmoon. Both were eventually repackaged into a full set containing all three, Morrowind: Game of the Year Edition, which shipped on October 30, 2003, for both PC and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Morrowind was designed with an open-ended free-form style of gameplay in mind, with a lessened emphasis on the game’s main plot. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers’ appreciation of Morrowind’s expansive and detailed game world. (more…)

I love that it’s being featured this way. It’s difficult for me to really express how much I love that game, even still, though I haven’t played it in months. I suppose it’s the same way I love my home town: even though I’m unlikely to ever move back there, it feels like “home” in a way that nowhere else ever has and likely never will. I guess that’s what such an astonishingly detailed, compelling virtual environment can achieve – to the extent where sometimes I see something like a landscape feature and I have to stop to think about whether it’s something I’m remembering from real life or from in the game. That it managed to provoke such an emotional visual connection in 2002 is amazing. Morrowind: it’s home in a game.

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