I didn’t have time to play through the game ending three times to sit through the extra 10 minutes of cutscenes that comprise the Extended Cut, so I watched Mass Effect 3‘s new endings on Youtube. While an improvement on the game as shipped, only one of the endings is truly satisfying. Continue reading
The night before the Extended Cut DLC was released for free (today), I finally finished Mass Effect 3 to see what all the fuss was about. My Effective Military Strength was well over 5,000, so I had nothing to worry about, except a sense of dread not wholly related to the predicament of the galaxy.
In Mass Effect, Bioware created a universe easily the equal of Star Trek or Star Wars: a compelling, fully-realised history, geography and political landscape. It has characters you care about, worlds you want to save, and Mass Effect 2 enjoys a well-deserved 96% rating on Metacritic: it’s almost perfect. So why was ME3 so roundly criticised by its fans? Why isn’t it as good as ME2? And is the ending really that bad? Continue reading
There’s something so satisfying about wearing a t-shirt of your favourite thing: it’s literally close to your heart. I wear my Foetus t-shirt as a pyjama top, since my pleas for the albums to be released in plush cases so that I can cuddle them have thus far gone unanswered.
These days, it goes far beyond an oversized tee with a logo on it. The bigger the brand, the wider selection of merchandise, and there has never been a better time to be a fan of video games, since you can now wear your love on your sleeve … arms, legs and feet. Continue reading
So I finally caved in and had a go on Mass Effect 3‘s multiplayer. Like probably most people on the server that night, I did so reluctantly, after hearing that it was impossible to get the “preferred” ending (best of a bad bunch by all accounts) unless my Something Something Thingamajig level was at 5000, and that it was practically (though not literally) impossible to reach that through the single-player campaign alone. I’d been so dreading the ending that I’d been stalling playing the game altogether, dragging out side quests trying to avoid the conclusion, but I would have to face it sooner or later, and that included choosing whether to go the multiplayer route. A comment I read last night made my decision for me: “it’s more fun than grinding through that awful minigame”. Aye, the game of chicken with the beacons and reapers is fun for … ooooh, about 25 seconds, after which it makes you want to crawl on your hands and knees back to Bioware and beg for the mining gig back. Continue reading
Today in Skyrim, I tried to walk to Morrowind. I’d read that Bethesda had included the Vvardenfell landmass, and tried to climb to the top of a mountain so that I could peek over the peak and see Red Mountain in the distance. Unfortunately, I hit the game’s built in barriers and had to turn back, suddenly feeling desperately homesick for my pixellated paradise. Thwarted, I bumped into an ice troll and decided to leg it, conjuring a dremora and hiding behind a rock. I let the red-faced beastie do my combat for me; I just plain didn’t feel like fighting today.
Trolls of a rather nastier variety greeted Bioware writer Jennifer Hepler, who shut down her Twitter account after a barrage of spiteful personal insults, in part sparked by Bioware’s decision to include the dialogue-light “Action Mode” and combat-light “Story Mode” in Mass Effect 3. More insidiously, some fans were offended by the game’s inclusion of romance options for female and gay characters, leading to the astonishing claim that Bioware is “neglecting the straight male gamer”, despite having four dateable females in Mass Effect 2. It seems that some fans are offended by Bioware letting players play the game they want, when and how they want it. Continue reading
In common with practically everyone else in the galaxy, I took the new Mass Effect demo out for a spin. The good news is that it’s more of the same. The bad news is that it’s more of the same. That’s not to say they haven’t thrown in a few new tweaks – there are some why-didn’t-they-do-this-before features included – but the jump between last DLC and new game is somewhat less than the latest Shepard-jumping-impossible-distance trick shot. Continue reading
Queen of the web-based miniseries, Felicia Day, returns with a whole new live-action internet drama based in the world of Bioware’s bestselling Dragon Age saga. Written by and starring Felicia (Buffy, The Guild), the show is set to premier on 11 October.
Most fans of the franchise know by now about Bioware’s contest to choose a FemShep (female Commander Shepard) design for the promotional artwork for Mass Effect 3. What you might not know is how interesting the competition got before the winning design was picked.
Which fan is more important? The one who buys ten games from a developer, or the ten fans who buy one game from a developer? Who means more? The one who loves your game, or the one who hates it?
Answer: None of the above.
Bioware have created a free-to-play Facebook version of their RPG epic saga, Dragon Age. This rich, highly detailed game is probably the most advanced and playable game on Facebook, having more in common with the mobile phone games of five or so years ago than the static likes of the Dungeons & Dragons Facebook game.