Rage

id Software’s Rage was another game I part-played and really enjoyed in 2011. At first glance, the reference points might be Fallout 3 or – more accurately – Borderlands, but though there are some elements of the latter, it was Bioshock I was most reminded of in terms of actual gameplay.

The wrapping is very Borderlands, with sparsely-populated post-apocalyptic settlements hewn together from endless supplies of brown metal. It’s set in the near future, following the impact of asteroid 99942 Apophis, and you play the sole survivor of a malfunctioning “Ark” cryo-pod. Aggressive mutants prowl the desert countryside, and those and “the Authority” are the main antagonists in the game. Predictably, you end up joining the Resistance to thwart the Authority’s evil plot to subjugate the remaining survivors of the asteroid crash.

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Unreal Engine 3 Now Works In Flash

I was just browsing Kotaku for news on Rage (verdict: mixed – though I pretty much don’t trust game reviews any more since I’ve seen too many good games under-scored (Hunted) or ignored (Enslaved) and too many average games overhyped). Instead, what caught my eye was a feature on how the Unreal Engine 3 now works in Flash – you know, that thing websites use.

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PAX

Pikimal just published the following screenshot of Bethesda’s booth at PAX. I felt a flutter of excitement for Fallout: New Vegas, which promises to be excellent, and tinier pangs of glee for Rage and Brink.

Hype is fun!

Bethesda booth at PAX from Pikimal

Bethesda booth at PAX from Pikimal